So New Vegas provides a lot more information and closure.įallout New Vegas is a much deeper and well written experience. Technically around 288 if you include all the addons assorted endings. Fallout New Vegas (without addons) has 176 choices/variables for the ending, which are ticked off throughout the course of the game. It really wasn't very true to the more grey tone of the setting.Īs for a comparison of the choices and number of potential endings, there are all of about 7 choices (right at the end of the game) that Fallout 3 factors in towards your ending. Fallout 3 felt more like a fallout fan-fiction morally pure and good brotherhood paladins vs. Every faction has both good and bad points. In terms of narrative and setting there really is no contest, New Vegas presents a rich, extensive setting based on years of work from the cancelled Van Buren project. New Vegas cut out some of the unwarrented or somewhat broken perks and made it so you get them every 2 levels, which prevents the player from being so flooded with perks that there is only one way to correctly build/play a character as was the case in fallout 3. In Fallout 3 all characters can easily become 10 in all stats, 100 in all skills demi-gods in power armour as no other armour types are really viable. New Vegas actually has some variety to character builds and different armour categories are actually viable. I can't really think of any ways that Fallout 3 is better than New Vegas.Įven in terms of gameplay and RPG mechanics New Vegas is much superior to the rather broken, poorly balanced mess that was Fallout 3. New Vegas was alright as well but it just felt really small compared to FO3, didn't have all the small details FO3 had and the characters tried to hard to be funny and it was glitchy as hell, I lost my save file for wearing a damn hat! But saying that I do hope the New Vegas team are involved in Fallout 4 even just for the zany side quests.
That quest pretty much why I love Todd Howard games, hidden away stuff with so much effort put into it, after doing it just gives you a awesome feeling that you found that hidden gem in the world. There was just so much great stuff and story off the beaten path in that game, the radio stations were great even though they played the same songs over and over, they updated the dialogue with quests had finished and such, I remember finding a hidden side quest that involved rescuing a violin for a old lady, when you finished that quest she gave you a new radio station you could listen to with just her playing the violin and in between songs she would thank you for rescuing it, something that really didn't need to be in the game and was so off the beaten path but they still put so much effort into it.
When I first started the game as soon as I finished in Megaton I just decided to walk to the NE corner of the map and I found so many side quests to do. Compare that to Las Vegas which feels about the size of your local mall. Even though places like Washington DC were cordoned off by tunnels and rubble it still felt huge and even after a 100 hours there were still quests and hidden buildings hidden away in DC. The world most of all, it felt really big.